Chaos of the Warp Doubles!



So a Doubles list, not using the new Allies mechanic. Its the way I used to play doubles down at Warhammer world, and it makes it feel like more of a join effort than the new method applied in the recent Battle Brother tournaments (which are still good tournaments).



The general overview is:

1000 Points per Player
Left over points are non transferabled.
Both Players must take 1HQ, and 1 Troop each.
Then the remaining options in the Force Organisation Chart are allowed to be filled.
1 Fortification Slot
No Ally slots (or double FOC).
The Ally Matrix from the Main Rulebook is used.

So going with my brother our list looks like:

Grey Knights:
Grandmaster - Psycannon, Rad, Psychotoke & Blind Grenades. Empyeran Brian Mines
Terminators x 6, Psycannon, Daemonhammer, Sword x 2, Halberds x 5
Dreadknight - Personnal Teleporter, Heavy Incinerator
Dreadknight - Personnal Teleporter, Heavy Incinerator

Tau:
Fireblade - Marker Drone
Fire Warriors x 10
Fire Warriors x 10
Pathfinders x 10
Broadsides x 3, Early Warning System, Heavy Rail Gun, Smart Missiles
Riptide Battlesuit, Ion Accelerator, Plasma Rifles, Early Warning System
Riptide Battlesuit, Burst Cannon, Smart Missiles, Early Warning Overrid, Advanced Targeting System
Aegis Defence Line

This is definately a list that will be amusing to use, 4 relatively fast MC's, one tooled up Character Killer in the Grandmaster (he really should be able to kill most things in close combat with his 2+ save, 3+ Invulnerable and all his toys).

We have no flyers, and no obvious anti flyer defence, although I still think that Broadsides can be very effective at this even without Skyfire.

Overall it will be a very interesting three games!

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